| OFFENSIVE SITUATIONS TIPS & DRILLS | ||
DRILLS
Multi-Phase
Drill
Drill to practice plays in different offensive situations
SITUATIONS
Suicide
Squeeze Situation
Make the defense execute and pick up some points in a close game
TIPS
Confessions
of a Third Base Coach Tip
A guidebook for coaching 3rd base
MULTI-PHASE DRILL
First Round
1. Begin round with runner on 1st base.
2. Have defensive players at each position.
3. Runner on 1st base will take his best lead.
4. Pitcher will stretch and play on runner at 1st base one time, then he will
throw to the 1st hitter.
5. The first hitter will bunt one, (the runner on 1st base will advance to 2nd
base on the bunt and then will go to defensive position or end of hitting line).
On hit two, the batter will run the second hit out and stay there. The pitcher
will play on the runner one time and throw to the second hitter in round one.
This procedure should be followed through all of the hitters.
Second Round
1. Begin round one with runner on 2nd base.
2. Pitcher will play on runner one time, using middle infielders.
3. Hitter will bunt two, (sacrifice runner to 3rd and then squeeze the runner
home). Hit two, run the second hit out to 2nd base and stay there. Continue this
procedure through all hitters in second round.
Third Round
1. Begin round with runner on 1st base.
2. The runner on 1st base breaks on the first pitch to the hitter and goes all
the way to 3rd base.
3. The hitters try to take the first pitch to right field. If they execute the
hit and run successfully, they should be rewarded with an extra hit. After they
hit two or three, they run out the last hit and stay and 1st base.
SUICIDE SQUEEZE SITUATION
Obviously if you score more runs than the other team at the end of the
game...you can notch another Win on the tally. So what we need to do as coaches is
have some plays that make things happen...we need to make the defense execute.
This play has won many close games and can be a real demoralizer for the
opposition. You may think it's too difficult a play, or you may
believe that it is not for your age group but if you practice, it can work all the way from
8-9 yr. olds to high school kids.
Situation: You have a runner on second and third or just on third base
with less than two outs and a close game. Normally Squeeze plays are attempted
in the late innings.
Play: As a coach, you must not give away this play to the opposition by
having conversations with the batter and the runner on third. The element of
surprise is critical. Many people do not like to squeeze on the first pitch, because that is when the defense is most
prepared and quite often it is a good idea to wait until the pitcher throws a strike to your
batter...for all you know the pitcher may walk your batter. You probably have a
good idea of the pitcher's control by this point in the game and that will
probably dictate your actions.
When the pitcher commits his motion to the plate, the runner at third is
breaks for home. If the pitcher is in the wind up, then the runner breaks when the correct foot goes back off the rubber (rocker step) and
commits to home. The batter is instructed to Bunt the ball, NO MATTER WHERE IT
IS PITCHED. Since the runner is breaking already, any bunt in fair territory
will likely score the runner. It is important that your batter knows that many
pitchers have been taught to throw at the batter in a suicide squeeze situation.
The reason for that is two fold. First, many batters will jump out of the way of
the pitch making a tag out of the runner quite easy and secondly, because if
they do hit the batter the play is ruled a dead play and the runner can not
score. You batter must be coached to bunt this pitch even if it is thrown at
him. You need to practice this to prepare your batter.
CONFESSIONS OF A THIRD BASE COACH
This was written by a gentlemen who was a third base coach in Dixie Youth
Baseball for many years.
I started out in Tee Ball. Like most parents/coaches I was drafted into coaching
because I showed up at the first practice and hung around to watch. I started my
son's first game as the first base coach. But even then I had my eye on the
third base coach's spot where our team manager was working. I could see that
third was the action spot.
The first base coach is responsible for the base runner from the time they hit
the ball until they reach first base and until they leave first headed for
second. That's all. Until they actually make contact with the ball the batter is
the responsibility of the third base coach who is giving the signals. And once
they leave first base, whether they are stealing or moving with the next
batter's hit, they again become the responsibility of the third base coach.
The first base coach's responsibilities are few. He encourages the runner to run
through the base so that the runner does not slow down. He may signal the runner
whether to make the turn to go to second or to hold at first. He congratulates
the hitter for his hit. He also tells the baserunners when to steal second. There
are several other strategic duties of the first base coach. He must notice the
depth of the infielders. He tells the runner when there is an infield fly - he
can't wait for the umpire to call or signal it. He must be sure the baserunners knows the current number of outs. He needs to know the strength of the catcher
and where the catcher normally throws the ball when he is throwing out a runner
trying to steal second. He needs to know who takes the throw-down - whether it
is the second baseman or the shortstop. He then uses this information to tell
the baserunners where best to slide to avoid the tag at second base.
While this may seem a lot to remember it doesn't come close to the duties of the
third base coach. Listed below is a preparatory course for future third base
coaches. While this is written about youth baseball most of the points apply to
softball as well.
Foremost the third base coach must stay focused at all times. I often miss the
action on the field because I am focusing on one or two players only. You can't
afford to get upset about a call and let it affect your focus. There have been
times when I got so upset about an umpire's call that I caused our team to miss
a scoring opportunity.
Third Base Coach Responsibility:
Tell each baserunners the number of outs.
Make runners aware of certain situations such as infield fly rule, what to do if
the ball is hit to the left side of the infield, etc. It doesn't hurt to remind
the baserunners whether or not he has to run when the ball is hit. On plays where
there is a possibility of an "Infield Fly" the coach should watch the
umpire's hands to see if he signals that "Infield Fly". Most umpires
just provide a hand signal. This means that the runners advance at their own
risk. The coach should already have made a decision about what to do if the
Infield Fly is signaled.
Tell runner as he approaches third "BE SURE TO TAG THIRD" and point at
the bag. As runner leaves third heading home the coach should yell out, "BE
SURE TO STEP ON HOME PLATE!" This may seem like you are treating the
players like children but I have never had a runner fail to tag the home plate
when I have called this out.
If it looks like a play could be made at home plate advise the runner to slide
and tell them which side of the plate to slide to. >Tell runner as he
approaches third from second to:
SLIDE - Hold both hands out wide apart with palms down. All players should slide
if there is any possibility of a play on him. >STAND UP - Hold both hands out
wide apart with palms up.
GO HOME - Windmill motion with left arm.
Congratulate player on hits, base running, etc.. But - do not touch (i.e. slap
hands or "high five") a player unless umpire has declared "Dead
Ball" or "Time".
Provide signals to batter. Provide an activator and a validator sign. An
activator is a sign which tells the batter that the next sign is the real sign.
A validator is a signal from the batter back to the coach which tells the coach
that the batter understands the signal. A "thumbs-up" from the batter
is a good simple validator. We have our batter tap his helmet to show that he
understands the signal. Early in the season you should keep the signs fairly
simple. By having an activator sign you can mix up three or four signs well
enough that other team can't decipher them in one game. There are several good
articles by Brian Priebe on this website about signs. Check out the baseball
articles page.
Remind batter of the balls and strikes count - both verbally and with your
fingers.
Give your players (ALL YOUR PLAYERS) the opportunity to score. This includes the
slower baserunners.
Be cognizant of the third baseman's and shortstop's depth. Know what the
shortstop does when the batter bunts. If the third baseman charges a bunt and
the shortstop does not cover third then you have an excellent opportunity to
steal third. When you get a baserunners on second you should have your batter
square around early as if to bunt. When the third baseman charges it leaves the
base unguarded and the baserunners can easily steal third. In most cases I give
the batter the signal to fake a bunt and pull back with the hope that not only
do we get a runner to third but we may also get a ball instead of a strike.
Also watch the catcher and the pitcher closely. How quickly does the catcher
return the ball to the pitcher? When the runner on third base fakes an attempt
to go home does the catcher "walk" the runner back to third? If he
does and then throws the ball to the pitcher there is an excellent opportunity
to steal home since no one is covering the plate at that point. The pitcher will
have to attempt to run the runner down or throw to the catcher who is also
racing towards the plate.
When your runner comes off of third what does the third baseman do? Does he come
in behind the runner to cover the bag at third? If so, you should be sure to
warn your baserunners so that he doesn't get caught straying too far off the bag.
Remind your runner not to turn his back on the pitcher. Often the younger
baserunners will turn their back on the pitcher or catcher and walk back to the
base leaving themselves vulnerable to a quick throw to the third baseman. Remind
him that he can dive head first back to the bag.
Do not allow your batter to get upset about a called strike that he disagrees
with the umpire. Some players can become so upset with a call that they give up
and are easily struck out on the next pitch. It is your job to notice a player
that is upset and to request a time-out if needed to settle him down. Its
important that you take the time to remind the player that no matter what the
outcome this is still a little boys game. I try to know my players well enough
to know what will make them laugh or at least what will break the tension in
their mind. A quick joke told with your arm around a player can make all the
difference while reminding a player to only swing at strikes will do little
good.
If there is a runner on second and third you need to remind the runner on second
that the runner on third is his key. If that runner advances only then can the
runner on second advance.
There is an old (and very wise) baseball theory that you should never make the
first or last out of an inning at third base. What this means is to not make the
out by aggressive base running. With no outs you should always hold the runner
at second base if there is any possibility of a play being made at third.
When the baserunners is on third with less than two outs be sure he understands
that if the hit is a fly ball to the outfield he should stay on third and go
home as soon as the ball is caught rather than risk having to retreat to third
to tag up and then go home. In almost all cases there is plenty of time to run
home as soon as the ball is touched. Do not worry about whether it was caught or
dropped. There should be no question in the umpire's mind that the runner was on
base when the ball was first touched. The baserunners should stay on third and
focus his attention on home plate and await the third base coach's shout of
"GO".
Be sure that the base runner understands what you are communicating to him with
your signals or words. If there is any doubt be sure that he understands that it
is his responsibility to ask you again or to request time out.
Do not admonish a player for making a base running mistake during a game. Wait
until the next practice to explain the circumstances and what you were trying to
accomplish.
Remember that you want your team to be aggressive (but smart) when running the
bases. One of the results of aggressive base running is a higher chance of being
put out. You (and your team and parents) must be comfortable with the fact that
aggressive base running will result in some outs and must be willing to exchange
those outs for the possibility of a larger amount of runs (a big inning which in
most cases will decide a game). There are times when you do all the right things
and play all the correct odds but still get put out. That does not make the play
any less correct. Be sure that all the players and coaches understand that.
There should never be any criticism (even well-meaning) if a player and/or coach
work within the framework that they establish in practice - no matter what the
result. You do not want that same player worrying about whether he will be
yelled at or criticized next time he is in the same situation. That little bit
of doubt could slow a player down! ... enough to cost a run or the game.
From the start of our season we use visualization techniques to put the players
in the situations where they want to be the player in the spotlight in critical
situations. As the slogan on a popular baseball tee-shirt says - Bottom of the
ninth, down by three runs, two outs, bases loaded, full count - No Fear! Teach
your players to want that pressure and they won't disappoint you.
Obviously these are only guidelines. Each player is different. I have had some
players who are baseball smart at the age of six - they are aggressive and
always have the green light. They are the players that you purposely hold up at
third base with runners behind them even when there is a good chance that they
could score from second base because they make the pitcher nervous - so nervous
that he might give up an easy walk, a wild pitch or a hit that will win the game
for your team. Other players need more guidance.
But at all times the guidance should have the goal of making each player make
more decisions on his own as the season progresses. As players become more
experienced you should become less vocal . The communication becomes less verbal
and more through signals and most importantly - the player's own baseball
knowledge.